Spatial computing studio · Seattle, WA
Creative tools for mixed reality.
SpatialHub builds software for Apple Vision Pro, Meta Quest, and the web: spatial music instruments, generative 3D, and AI characters.
Bioluminescent Jellyfish
Loading splat…
Available on the App Store
TimbreSpace
A 3D patcher for making music in mixed reality.
- Platforms
- Vision Pro & Quest
- Presented at
- SIGGRAPH 2025
- In the making since
- 2019
More work

Founder
Carl Moore
Audio engineer turned software engineer. Carl has spent the last seven years building at the edge of spatial computing: from a VR synthesizer at ICAD to Gaussian splat avatar pipelines, AI companion platforms, and a mixed reality instrument shown at SIGGRAPH. He leads design and engineering across SpatialHub's products, from GPU pipelines and backends to the headset.
- SpatialHub · Founder & Lead Engineer2024 – now
- Barkie.ai · Full Stack Engineer2026
- Half a Bridge · Lead Engineer2025 – 2026
- Moholo AI · Lead Engineer2024 – 2025
Published & presented
- SIGGRAPH 2025Read paper ↗
TimbreSpace: A 3D Patcher for Spatial Audio Creation in Mixed Reality
Spatial Storytelling track, ACM conference proceedings
- ICAD 2019
TimbreSpace VR
Poster paper with William Brent, International Conference on Auditory Display
- ACM VRST 2019
Augmented reality museum exhibit for Magic Leap
Co-authored paper; exhibit demonstrated at the Kennedy Center REACH opening
Building something spatial?
I'm open to full-time roles, contract work, and collaborations in XR, real-time 3D, audio, and applied AI.

